
A complete EV charging platform
A driver app with route planning, wallet and scan-to-charge, plus admin and vendor consoles. White-label and redeployable.
Automotive & Mobility
Immersive product experiences, EV charging software and CAD design support for vehicle and component manufacturers.
Vehicle and component makers sell products that are often too large, too early or too far away to put in front of a buyer. The demonstration has to travel even when the machine cannot, and the charging and connected-vehicle software around it has to arrive on the same timeline as the hardware.
Peak builds what makes that possible. Immersive product experiences in Unreal and Unity, EV charging software from driver app to vendor console, and CAD design and detailing for component makers.

Immersive work is a software discipline. Real product geometry, prepared and lit in a game engine, so sales and training teams can demonstrate machinery without shipping it. A build starts from the CAD data you already have and runs as a scoped, milestone-based engagement through to a deployable experience.
Where the experience will be shown decides much of the engineering. A showroom installation, a trade-show build and a headset demonstration each make different demands on frame rate, lighting and interaction, so every milestone is reviewed on the target hardware rather than on a screen recording. For component makers who need drawing capacity rather than software, the mechanical practice takes engagements separately, on time and materials.
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