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Automotive & Mobility

Product demonstration for mobility makers

Immersive product experiences, EV charging software and CAD design support for vehicle and component manufacturers.

About Automotive & Mobility

Vehicle and component makers sell products that are often too large, too early or too far away to put in front of a buyer. The demonstration has to travel even when the machine cannot, and the charging and connected-vehicle software around it has to arrive on the same timeline as the hardware.

Peak builds what makes that possible. Immersive product experiences in Unreal and Unity, EV charging software from driver app to vendor console, and CAD design and detailing for component makers.

What we deliver

  • Intelligent Rule-Based Engineering

    Immersive Engineering (AR/VR)

    VR experience centres, design review environments and product walkthroughs, built in Unreal and Unity, so a machine can be seen without ever leaving the factory.

  • Core Plant Engineering

    2D & 3D CAD Design and Detailing

    3D modelling, 2D detail drawings, and paper-sketch-to-CAD conversion, delivered as revision-controlled packages a fabricator can work from directly.

  • Digital Product Engineering

    Product Development & SaaS

    Product strategy and advisory, SaaS platform engineering, modernisation of what you already run, and the lifecycle support to keep it current after launch.

How we work

Immersive work is a software discipline. Real product geometry, prepared and lit in a game engine, so sales and training teams can demonstrate machinery without shipping it. A build starts from the CAD data you already have and runs as a scoped, milestone-based engagement through to a deployable experience.

Where the experience will be shown decides much of the engineering. A showroom installation, a trade-show build and a headset demonstration each make different demands on frame rate, lighting and interaction, so every milestone is reviewed on the target hardware rather than on a screen recording. For component makers who need drawing capacity rather than software, the mechanical practice takes engagements separately, on time and materials.

Tell us what's starting

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